Floris Demandt

Thank you for visiting my website.
I am a sound-designer and composer.
Just scroll through and have a look at my projects :)
You can reach me on my socials listed right below.


Tom the postgirl

in active development

🏆 Cologne Devcom Indie Award 2023 in the category 'Creative Overkill'

« Tom the Postgirl » is an interactive story game which is all about peeking.
The player incarnates Tom, who has to deliver every parcel on her list. She is very curious and tempted to peek at every occasion she gets.The story is told without any narrator or words but only through glimpses into the villager’s intimacy. As you watch every chapter unfold, you realise the impact your actions may have on your surroundings.
It was exhibited at Popcon ZĂĽrich 2022, Fantasy Basel 2022 und 23

Area of work

  • Sound-Design

  • FMOD-Integration

  • Field-Recording

  • Mixing


Projected Dreams

in active development

Fulfil the shadow girl's wishes by dragging the children's toys from the shelves and arranging them onto the table.
Recreate silhouettes close to the template
in the spotlight to complete the level.
Once you completed the game, you're free to create
your own unique object silhouettes!
It was exhibited at Popcon ZĂĽrich 2022

Area of work

  • Sound-Design

  • Interactive Music and additionol Music

  • FMOD-Integration

  • Mixing

Luca is my biggest fan


Changing Matters

“Changing Matters” is a project that explores the concept of a playful and abstract virtual representation of oneself. This is achieved through the use of a camera that tracks the movements of the user and translates them onto an avatar. The virtual environment is further enhanced with sound that complements the user's movements and empowers them with control.The project utilizes SARMotion, a software developed by Florian Bruggisser, along with Unity data that is processed using Max/MSP and Ableton Live for sound generation.This experience encourages you to experiment with the possibilities of the virtual body's interaction with the immersive sound and landscape.

Area of work

  • Sound-Design

  • FMOD-Integration

  • Mixing


THAR

THAR - Secrets beneath the sand.
To survive the blazing heat of the Thar desert, take control over a robo and steer your way through the ancient ruins, solve puzzles and discover its secrets.
THAR is a VR game created for the Oculus Quest 1 and 2.
It was exhibited at FantasyBasel in 2022.

Area of work

  • Sound-Design

  • Music Composition

  • FMOD-Integration

  • Mixing


Accalmie

«Accalmie» is an atmospheric game inspired by mechanics found in meditation. The character floats through a garden, adding colour to a place that lost all of its joy. However, some distractions will get in the way of your goal. Discover your inner world through your weaknesses and become stronger by confronting them.


About

Thanks for taking the time to read my "About Me" section. I'll keep it concise to respect your time. If I were to describe myself in one word, it would be "dedicated" or "obsessed" when it comes to paying attention to detail. Whether it's arranging a song, designing a sound, or playing an instrument, I believe that giving careful attention to each element of a project directly influences the overall quality of the experience.Let me elaborate on what I mean by that. Please bear with me as I use some cheesy references to help illustrate my point. Consider iconic video games like Red Dead Redemption or movies like the original Star Wars. When you delve into the behind-the-scenes creative process of these masterpieces, it becomes evident that every person involved in these projects was passionate about crafting every aspect within their respective fields with meticulous care and attention to detail. This commitment resulted in a Star Wars universe with incredible depth and a video game that can be replayed countless times without experiencing the same thing twice.Now why am I saying this. Well as german I already feel bad about praising myself but I think through my previous work it shows that this attention to detail leads to an overall better product and I hope that the listener, observer or player can feel that I like working on important details with great care.

Education2021-now
Master Sound-Design at ZHdK (ZĂĽrich University of Arts)
2020
Bachelor Thesis at Team Sound-Design at Mercedes-Benz in Sindelfingen, Germany
2019-2020
Internship at Team Sound-Design at Mercedes-Benz in Sindelfingen, Germany
2016-2020
Bachelor of Music in Musikdesign at Staatlich Musikhochschule Trossingen (State University)

Tom the postgirl

in active development

« Tom the Postgirl » is an interactive story game which is all about peeking.
The player incarnates Tom, who has to deliver every parcel on her list. She is very curious and tempted to peek at every occasion she gets.The story is told without any narrator or words but only through glimpses into the villager’s intimacy. As you watch every chapter unfold, you realise the impact your actions may have on your surroundings.
It was exhibited at Popcon ZĂĽrich 2022, Fantasy Basel 2022 und 23

Area of work

  • Sound-Design

  • FMOD-Integration

  • Field-Recording

  • Mixing


THAR

THAR - Secrets beneath the sand.
To survive the blazing heat of the Thar desert, take control over a robo and steer your way through the ancient ruins, solve puzzles and discover its secrets.
THAR is a VR game created for the Oculus Quest 1 and 2.
It was exhibited at FantasyBasel in 2022.

Area of work

  • Sound-Design

  • Music Composition

  • FMOD-Integration

  • Mixing


Projected Dreams

in active development

Fulfil the shadow girl's wishes by dragging the children's toys from the shelves and arranging them onto the table.
Recreate silhouettes close to the template
in the spotlight to complete the level.
Once you completed the game, you're free to create
your own unique object silhouettes!
It was exhibited at Popcon ZĂĽrich 2022

Area of work

  • Sound-Design

  • Interactive Music and additionol Music

  • FMOD-Integration

  • Mixing


Changing Matters

“Changing Matters” is a project that explores the concept of a playful and abstract virtual representation of oneself. This is achieved through the use of a camera that tracks the movements of the user and translates them onto an avatar. The virtual environment is further enhanced with sound that complements the user's movements and empowers them with control.The project utilizes SARMotion, a software developed by Florian Bruggisser, along with Unity data that is processed using Max/MSP and Ableton Live for sound generation.This experience encourages you to experiment with the possibilities of the virtual body's interaction with the immersive sound and landscape.

Area of work

  • Sound-Design

  • FMOD-Integration

  • Mixing